

Perhaps most of all I want to thank BioWare’s founders, Greg Zeschuk and Ray Muzyka, for hiring me back in 1998 as a junior technical artist. And the many amazing people that I’ve had the honor of working with and learning from over the years. Electronic Arts, which has given us a stable and supportive environment to keep making games even in the most unstable times. There are so many people I want to thank for sharing in this journey: Our players, who inspire us and make it all possible. Gary and Christian will have the support of an experienced group of project and department leaders who are ready to guide BioWare into the future. Christian Dailey has been a driving force for BioWare as Studio Director for BioWare Austin and will be taking over the role of Dragon Age’s Executive Producer. Director of Development Operations, who will be BioWare’s interim Studio GM. We have a very talented leader in Gary McKay, our Sr. One of the things that makes these decisions easier is knowing that BioWare will move forward with a strong and complete set of studio leaders. We have worked together since the early days of BioWare and I have valued his contribution immensely-especially in recent years as a key partner in leading the studio. Mark Darrah, the Executive Producer for Dragon Age, is also announcing his retirement from the studio today. I’m not sure exactly what that is yet, but I know that I want to start by rediscovering my creative passion through more personal work.

For me, it’s been the realization that I still have tremendous energy to create, but also that I need to try something different. It’s an exciting time, both in terms of projects you’ve heard about, and some things not yet announced.Īrriving at this point has been an opportunity for me to reflect on my own future, and 2020 has been a year that forced all of us to re-imagine how we think about work and life. And on N7 Day we announced Mass Effect: The Legendary Edition and gave a hint at what’s coming next in the Mass Effect universe. A few months ago we provided a deeper look at the work that’s going into the next huge Dragon Age game. This year we’ve been inspired by the continued community support for our ongoing work on Star Wars: The Old Republic and Anthem. Now, as BioWare celebrates its 25th anniversary, the studio is poised for an exciting new era of amazing games. When I became Studio GM a little over three years ago, our goal as a leadership team was to position our people and projects for long-term success. But I also know that this is a good time for a change, for both myself and BioWare. I will miss being able to work every day with our inspiring developers on the biggest and most exciting projects I can imagine. It’s not an easy decision to make, and big changes like this always come with a certain degree of sadness. And now, after nearly 20 years of work at BioWare, I’ve made the decision to retire from the studio and make way for the next generation of studio leaders. I’m incredibly fortunate to have had a career where I’ve been able to work with brilliantly talented people, create entire worlds from our imaginations, and see them being enjoyed by millions of people around the world.
#Bioware games on switch full#
Get both departure messages in full below. Mike Gamble will lead the future of the Mass Effect series. Matthew Goldman remains the creative director on the project. And Christian Dailey will take over as Dragon Age executive producer.

Projects currently in development at BioWare remain underway, including the next major Dragon Age game, Mass Effect: Legendary Edition, the next major Mass Effect game, and “some things not yet announced,” according to Hudson.īioWare senior director of development operations Gary McKay will take over as BioWare’s interim general manager.
